Hey there! Sorry I have not been attending to the Rust server like I should have but the lower population and lack of growth there have put me off to putting too much time into it. Although That will change this wipe. The Event Arena, Welcome Center w/ NPC's will all be setup early this wipe. Listed below is what we can expect from today's update
Hot Air Balloons
The first ever mode of air transportation in Rust has arrived! Hot Air Balloons allow multiple players to float into the sky and travel around the game in a way never before possible. With roughly 16 spawning at a time on a normal (4k) map size, you’ll find deflated balloons randomly as you wander the landscape. Like Rowboats and RHIBs, the amount of Hot Air Balloons that spawn changes based on the servers map size.
To fly one, simply add some low grade into the fuel storage (look up when in the basket to access) and then hit the big red button to ignite. Once inflated, the balloon will lift off the ground and travel in the direction the wind takes it.
Controlling where you go is a bit tricky as there is no steering per se. Instead, you’ll want to track the wind direction using the flags attached to the basket. As you go up, the flags tend to go in a clockwise direction. Once the flags are pointing where you want to go, kill the ignition. As you start to go down, the flags start going counter clockwise.
To continue heading in the direction you want, you can toggle the ignition on and off to keep the flag pointed generally where you want to go. It appears the higher you get up, the faster the wind changes, making it harder to steer.
As far as fuel consumption is concerned, it takes about 4 low grade to inflate the balloon initially and then costs roughly 15 low grade for each minute of ignition. Although there is only one slot to place fuel in on the top, there is a small wood storage (which looks like a stash) in one corner to hold extra fuel or any other goodies you collect during your travels.
Once you’re air born, maintaining altitude and course isn’t all you’ll have to worry about. Along with the new SAM Sites targeting you (see more on those below), players are able to shoot you down with their guns - although not easily. Each bullet currently does about 5 damage. With a total of 1500 health, the Hot Air Balloon requires hundreds of bullets to be fully brought down just by guns.
A SAM Site, on the other hand, does about 50 damage per hit, making them a much more viable way to take down this new form of air transportation. Thankfully, it is possible to repair the Balloon while you’re in it with a hammer and cloth (5 cloth regains around 50 hp per hit). Keep in mind, like building blocks, there is a cool down period after damage is dealt before you can repair.
As you’re flying around, you’ll want to avoid obstacles such as water towers, bases, and high tension power poles. Also keep an eye on that ignition, as it will automatically turn off after 60 seconds of being on.
With regards to storing your Hot Air Balloon securely, your guess is as good as mine. Although you can build around it, landing back inside said building is a very difficult proposition. You also can’t place code locks on any part of the Hot Air Balloon, so there isn’t any obvious way to lock people out. Your best bet might be just to set up a Turret to secure the area. Also note, the Hot Air Balloon will decay over time when left outside, so you’ll want to keep an eye on its health.
As with all first iterations of items to the game, balance, tweaks, and bug fixes are expected. I’ll keep this post as up to date as possible as said changes occur.
To balance out this newfound air superiority (overstatement? maybe…) Helk has added surface to air missile sites. Able to be purchased at the Compound for 500 scrap, SAM Sites can be deployed on foundations or floors and automatically target any nearby Hot Air Balloons.
Using a new type of ammo to the game (see below), SAM Sites unleash a barrage of missiles at any nearby target. Shooting in burst